EUROPE GAMING MARKET 2024-2032

ICT | Media Software & Services

EUROPE GAMING MARKET 2024-2032

Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032

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Triton’s research report states that the Europe gaming market is expected to generate revenue at a CAGR of 11.03% over the forecast period 2024-2032.


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The countries studied in this region include:

•        United Kingdom

•        Germany

•        France

•        Italy

•        Spain

•        Poland

•        Rest of Europe

Advancements like VR and AR, mobile gaming, cloud gaming, new gaming products, etc, heavily influence the Europe gaming market. The gamers in this region are from varied socio-economic backgrounds with diverse age groups. Interestingly, the end-user sectors also include healthcare, where serious gaming is encouraged to analyze the child’s neurological development. Together, all these factors continue to fuel to reviewed market.

The United Kingdom (UK) holds the highest share in Europe. As the country holds a prominent place within the PC gaming industry, it has a strong presence in the esports and streaming business. Additionally, mobile games accounted for more than half of the games downloaded, which led the UK to hold competitions like League of Legends World Championships. This also contributed to the growth of gaming software in the market.

Moreover, in France, gaming sales went high during the Covid-19 pandemic since more than half of French people used smartphones for playing games. In this regard, popular competitions like Lyon esports and Paris Games Week attract the majority of the crowds where 94% of the youngsters are between the ages of 10 to 18. Thus, the rising availability and convenience of playing mobile games gives a positive growth trend in the market.

A gaming console is a device with special software and hardware that allows the gamer to play video games smoothly. Many consoles provide online multiplayer capabilities, and cloud saves that facilitate interaction with other gamers from different countries. Games that are specifically designed to play with consoles can be purchased as digital downloads or physical copies. The gaming market is segmented based on device type, genre, component, and type. The device type segment is categorized into console gaming, mobile gaming, PC gaming, and browser gaming.

The key companies in the gaming market are Ubisoft Entertainment SA, Activision Blizzard, Sony Corporation, Nintendo Co Ltd, Bethesda Softworks Llc, Microsoft Corporation, Sega, Square Enix Holdings Co Ltd, Electronic Arts Inc, and Zynga.

Ubisoft Entertainment SA is a game service provider with headquarters in France. The company publishes and distributes video games in both physical and digital versions for portable and home consoles, PCs, cellphones, and tablets. Its brand names include Assassin’s Creed, Far Cry, The Crew, For Honor, Tom Clancy’s Ghost Recon, Star Wars, and Tom Clancy’s Rainbow Six etc. Its operations include the Americas, Europe, the Middle East, and Asia-Pacific.


KEY DELIVERABLES OF THE REPORT:

●      Market CAGR during the forecasting years 2024-2032

●      Detailed data highlighting key insights, industry components, and market strategies

●      Comprehensive information and estimation of the gaming market revenue growth in Europe and its influence on the parent market

●      In-depth study of forthcoming trends in consumer behavioral patterns

●      A meticulous analysis of the competitive landscape and Porter’s Five Forces

●      A wide-ranging study of factors that will challenge the Europe gaming market’s growth during the upcoming years

Want to get specific insights? Our team of analysts can customize this report based on your preferences. Connect with us here.

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Table of Content

1. EUROPE GAMING MARKET- SUMMARY

2. INDUSTRY OUTLOOK

2.1. PARENT MARKET ANALYSIS- MEDIA & ENTERTAINMENT

2.2. IMPACT ANALYSIS ON THE GAMING MARKET

2.2.1. COVID-19 IMPACT ON THE GAMING MARKET

2.2.2. UKRAINE-RUSSIA WAR IMPACT ON THE GAMING MARKET

2.3. PORTER’S FIVE FORCES ANALYSIS

2.3.1. THREAT OF NEW ENTRANTS

2.3.2. THREAT OF SUBSTITUTES

2.3.3. BARGAINING POWER OF BUYERS

2.3.4. BARGAINING POWER OF SUPPLIERS

2.3.5. THREAT OF COMPETITIVE RIVALRY

2.4. MARKET MATURITY ANALYSIS

2.5. INDUSTRY COMPONENTS

2.5.1. COMPONENT SUPPLIERS

2.5.2. RESEARCH & DEVELOPMENT

2.5.3. HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING

2.5.4. DISTRIBUTORS

2.6. REGULATORY FRAMEWORK

2.7. KEY BUYING IMPACT ANALYSIS

2.7.1. GAME RATINGS

2.7.2. PRICE

2.7.3. EXCLUSIVITY

2.7.4. ONLINE SERVICE

2.7.5. DEVICE TYPE & COMPATIBILITY

2.7.5.1. PERFORMANCE

2.7.5.2. BACKWARD COMPATIBILITY

2.7.5.3. PERIPHERALS

2.7.5.4. STORAGE

2.7.5.5. MEDIA SUPPORT

2.8. KEY MARKET STRATEGIES

2.8.1. COLLABORATIONS

2.8.2. PRODUCT LAUNCHES

2.8.3. ACQUISITIONS

2.8.4. EXPANSIONS

2.9. MARKET DRIVERS

2.9.1. RISE OF NEXT-GENERATION GAMING CONSOLES

2.9.2. INCREASING INTERNET ACCESS

2.9.3. RAPID INCREASE IN SMARTPHONE USERS

2.9.4. EXTENSIVE AND DEVOTED AUDIENCE FOR DIGITAL GAMES

2.9.5. CONVENIENT ACCESSIBILITY TO FREE GAMES

2.10. MARKET CHALLENGES

2.10.1. ELEVATED EXPENSES IN GAME DEVELOPMENT

2.10.2. PIRACY CHALLENGES ASSOCIATED WITH DIGITAL GAMES

2.10.3. RISING INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE

2.10.4. CHALLENGES IN THE LOCALIZATION OF GAMES

2.10.5. HARDWARE COMPATIBILITY ISSUES

2.11. MARKET OPPORTUNITIES

2.11.1. ENHANCED PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY

2.11.2. UNRESTRICTED GAMING ACCESS WITH CLOUD GAMING

2.11.3. IMMERSIVE EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR

2.11.4. ENHANCED GAMING EXPERIENCE WITH EDGE COMPUTING

2.12. ANALYST PERSPECTIVE

3. EUROPE GAMING MARKET – BY TYPE

3.1. ONLINE

3.2. OFFLINE

4. EUROPE GAMING MARKET – BY COMPONENT

4.1. SOFTWARE

4.2. HARDWARE

5. EUROPE GAMING MARKET – BY DEVICE TYPE

5.1. CONSOLE GAMING

5.2. PC GAMING

5.3. MOBILE GAMING

5.3.1. ANDROID

5.3.2. IOS

5.4. BROWSER GAMING

6. EUROPE GAMING MARKET – BY GENRE

6.1. ACTION/ADVENTURE GAMES

6.2. ARCADE GAMES

6.3. STRATEGY & BRAIN GAMES

6.4. CASINO GAMES

6.5. CASUAL GAMES

6.6. SPORT GAMES

6.7. OTHER GENRES

7. EUROPE GAMING MARKET – BY COUNTRY OUTLOOK

7.1. EUROPE

7.1.1. COUNTRY ANALYSIS

7.1.1.1. UNITED KINGDOM

7.1.1.1.1. UNITED KINGDOM GAMING MARKET FORECAST & PROSPECTS

7.1.1.2. GERMANY

7.1.1.2.1. GERMANY GAMING MARKET FORECAST & PROSPECTS

7.1.1.3. FRANCE

7.1.1.3.1. FRANCE GAMING MARKET FORECAST & PROSPECTS

7.1.1.4. ITALY

7.1.1.4.1. ITALY GAMING MARKET FORECAST & PROSPECTS

7.1.1.5. SPAIN

7.1.1.5.1. SPAIN GAMING MARKET FORECAST & PROSPECTS

7.1.1.6. POLAND

7.1.1.6.1. POLAND GAMING MARKET FORECAST & PROSPECTS

7.1.1.7. REST OF EUROPE

7.1.1.7.1. REST OF EUROPE GAMING MARKET FORECAST & PROSPECTS

8. COMPETITIVE LANDSCAPE

8.1. ACTIVISION BLIZZARD

8.1.1. OVERVIEW

8.1.2. PRODUCT PORTFOLIO

8.1.3. KEY STRENGTHS

8.1.4. KEY CHALLENGES

8.2. MICROSOFT CORPORATION

8.2.1. OVERVIEW

8.2.2. PRODUCT PORTFOLIO

8.2.3. KEY STRENGTHS

8.2.4. KEY CHALLENGES

8.3. BETHESDASOFTWORKS LLC

8.3.1. OVERVIEW

8.3.2. PRODUCT PORTFOLIO

8.3.3. KEY STRENGTHS

8.3.4. KEY CHALLENGES

8.4. ELECTRONIC ARTS INC

8.4.1. OVERVIEW

8.4.2. PRODUCT PORTFOLIO

8.4.3. KEY STRENGTHS

8.4.4. KEY CHALLENGES

8.5. SONY CORPORATION

8.5.1. OVERVIEW

8.5.2. PRODUCT PORTFOLIO

8.5.3. KEY STRENGTHS

8.5.4. KEY CHALLENGES

8.6. UBISOFT ENTERTAINMENT SA

8.6.1. OVERVIEW

8.6.2. PRODUCT PORTFOLIO

8.6.3. KEY STRENGTHS

8.6.4. KEY CHALLENGES

8.7. SQUARE ENIX HOLDINGS CO LTD

8.7.1. OVERVIEW

8.7.2. PRODUCT PORTFOLIO

8.7.3. KEY STRENGTHS

8.7.4. KEY CHALLENGES

8.8. NINTENDO CO LTD

8.8.1. OVERVIEW

8.8.2. PRODUCT PORTFOLIO

8.8.3. KEY STRENGTHS

8.8.4. KEY CHALLENGES

8.9. SEGA

8.9.1. OVERVIEW

8.9.2. PRODUCT PORTFOLIO

8.9.3. KEY STRENGTHS

8.9.4. KEY CHALLENGES

8.10. ZYNGA

8.10.1. OVERVIEW

8.10.2. PRODUCT PORTFOLIO

8.10.3. KEY STRENGTHS

8.10.4. KEY CHALLENGES

9. RESEARCH METHODOLOGY & SCOPE

9.1. RESEARCH SCOPE & DELIVERABLES

9.2. SOURCES OF DATA

9.3. RESEARCH METHODOLOGY

List of Tables

TABLE 1: EUROPE GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: LIST OF COLLABORATIONS

TABLE 4: LIST OF PRODUCT LAUNCHES

TABLE 5: LIST OF ACQUISITIONS

TABLE 6: LIST OF EXPANSIONS

TABLE 7: NINTH GENERATION GAMING CONSOLES

TABLE 8: EUROPE GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)

TABLE 9: EUROPE GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)

TABLE 10: EUROPE GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)

TABLE 11: EUROPE GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

TABLE 12: EUROPE GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)

TABLE 13: EUROPE GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

List of Figures

FIGURE 1: MARKET MATURITY ANALYSIS

FIGURE 2: INDUSTRY COMPONENTS

FIGURE 3: KEY BUYING IMPACT ANALYSIS

FIGURE 4: EUROPE GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)

FIGURE 5: EUROPE GAMING MARKET, BY ONLINE, 2024-2032 (IN $ BILLION)

FIGURE 6: EUROPE GAMING MARKET, BY OFFLINE, 2024-2032 (IN $ BILLION)

FIGURE 7: EUROPE GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN %)

FIGURE 8: EUROPE GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $ BILLION)

FIGURE 9: EUROPE GAMING MARKET, BY HARDWARE, 2024-2032 (IN $ BILLION)

FIGURE 10: EUROPE GAMING MARKET, BY DEVICE TYPE, 2023 & 2032 (IN %)

FIGURE 11: EUROPE GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 12: EUROPE GAMING MARKET, BY PC GAMING, 2024-2032 (IN $ BILLION)

FIGURE 13: EUROPE GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 14: EUROPE GAMING MARKET, BY ANDROID, 2024-2032 (IN $ BILLION)

FIGURE 15: EUROPE GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)

FIGURE 16: EUROPE GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN $ BILLION)

FIGURE 17: EUROPE GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)

FIGURE 18: EUROPE GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 19: EUROPE GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 20: EUROPE GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2024-2032 (IN $ BILLION)

FIGURE 21: EUROPE GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $ BILLION)

FIGURE 22: EUROPE GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $ BILLION)

FIGURE 23: EUROPE GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $ BILLION)

FIGURE 24: EUROPE GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $ BILLION)

FIGURE 25: UNITED KINGDOM GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 26: GERMANY GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 27: FRANCE GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 28: ITALY GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 29: SPAIN GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 30: POLAND GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 31: REST OF EUROPE GAMING MARKET 2024-2032 (IN $ BILLION)

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