Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032
Triton’s research report states that the Europe gaming market is expected to generate revenue at a CAGR of 11.03% over the forecast period 2024-2032.
Report scope can be customized per your requirements - Request Free Sample Report
The countries studied in this region include:
•        United
Kingdom
•        Germany
•        France
•        Italy
•      Â
Spain
•      Â
Poland
•        Rest
of Europe
Advancements like VR and
AR, mobile gaming, cloud gaming, new gaming products, etc, heavily influence
the Europe gaming market. The gamers in this region are from varied socio-economic
backgrounds with diverse age groups. Interestingly, the end-user sectors also
include healthcare, where serious gaming is encouraged to analyze the child’s
neurological development. Together, all these factors continue to fuel to
reviewed market.
The United Kingdom (UK) holds the highest
share in Europe. As the country holds a prominent place within the PC gaming industry, it
has a strong presence in the esports and streaming business. Additionally,
mobile games accounted for more than half of the games downloaded, which led
the UK to hold competitions like League of Legends World Championships. This
also contributed to the growth of gaming software in the market.
Moreover, in France, gaming sales went high during the Covid-19 pandemic since more than half of French people used smartphones for playing games. In this regard, popular competitions like Lyon esports and Paris Games Week attract the majority of the crowds where 94% of the youngsters are between the ages of 10 to 18. Thus, the rising availability and convenience of playing mobile games gives a positive growth trend in the market.
A gaming console is
a device with special software and hardware that allows the gamer to play video
games smoothly. Many consoles provide online multiplayer capabilities, and
cloud saves that facilitate interaction with other gamers from different
countries. Games that are specifically designed to play with consoles can be
purchased as digital downloads or physical copies. The gaming market
is segmented based on device type, genre, component, and type. The device type segment is categorized into console gaming, mobile
gaming, PC gaming, and browser gaming.
The key companies in the gaming market are Ubisoft Entertainment SA, Activision Blizzard, Sony Corporation,
Nintendo Co Ltd, Bethesda Softworks Llc, Microsoft Corporation, Sega, Square
Enix Holdings Co Ltd, Electronic Arts Inc, and Zynga.
Ubisoft
Entertainment SA is a game service provider with headquarters in France. The
company publishes and distributes video games in both physical and digital
versions for portable and home consoles, PCs, cellphones, and tablets. Its
brand names include Assassin’s Creed, Far Cry, The Crew, For Honor, Tom Clancy’s
Ghost Recon, Star Wars, and Tom Clancy’s Rainbow Six etc. Its operations
include the Americas, Europe, the Middle East, and Asia-Pacific.
KEY
DELIVERABLES OF THE REPORT:
â—ŹÂ Â Â Â Â
Market CAGR during the forecasting years 2024-2032
â—ŹÂ Â Â Â Â
Detailed data highlighting key insights, industry components, and
market strategies
â—ŹÂ Â Â Â Â
Comprehensive information and estimation of the gaming market revenue growth in Europe and
its influence on the parent market
â—ŹÂ Â Â Â Â
In-depth study of forthcoming trends in consumer behavioral
patterns
â—ŹÂ Â Â Â Â
A meticulous analysis of the competitive landscape and Porter’s
Five Forces
â—ŹÂ Â Â Â Â
A wide-ranging study of factors that will challenge the Europe
gaming market’s
growth during the upcoming years
Want to get specific insights? Our team of
analysts can customize this report based on your preferences. Connect with us here.
1. EUROPE
GAMING MARKET- SUMMARY
2. INDUSTRY
OUTLOOK
2.1. PARENT
MARKET ANALYSIS- MEDIA & ENTERTAINMENT
2.2. IMPACT
ANALYSIS ON THE GAMING MARKET
2.2.1. COVID-19
IMPACT ON THE GAMING MARKET
2.2.2. UKRAINE-RUSSIA
WAR IMPACT ON THE GAMING MARKET
2.3. PORTER’S
FIVE FORCES ANALYSIS
2.3.1. THREAT
OF NEW ENTRANTS
2.3.2. THREAT
OF SUBSTITUTES
2.3.3. BARGAINING
POWER OF BUYERS
2.3.4. BARGAINING
POWER OF SUPPLIERS
2.3.5. THREAT
OF COMPETITIVE RIVALRY
2.4. MARKET
MATURITY ANALYSIS
2.5. INDUSTRY
COMPONENTS
2.5.1. COMPONENT
SUPPLIERS
2.5.2. RESEARCH
& DEVELOPMENT
2.5.3. HARDWARE
MANUFACTURING DEVELOPMENT & PUBLISHING
2.5.4. DISTRIBUTORS
2.6. REGULATORY
FRAMEWORK
2.7. KEY
BUYING IMPACT ANALYSIS
2.7.1. GAME
RATINGS
2.7.2. PRICE
2.7.3. EXCLUSIVITY
2.7.4. ONLINE
SERVICE
2.7.5. DEVICE
TYPE & COMPATIBILITY
2.7.5.1. PERFORMANCE
2.7.5.2. BACKWARD
COMPATIBILITY
2.7.5.3. PERIPHERALS
2.7.5.4. STORAGE
2.7.5.5. MEDIA
SUPPORT
2.8. KEY
MARKET STRATEGIES
2.8.1. COLLABORATIONS
2.8.2. PRODUCT
LAUNCHES
2.8.3. ACQUISITIONS
2.8.4. EXPANSIONS
2.9. MARKET
DRIVERS
2.9.1. RISE
OF NEXT-GENERATION GAMING CONSOLES
2.9.2. INCREASING
INTERNET ACCESS
2.9.3. RAPID
INCREASE IN SMARTPHONE USERS
2.9.4. EXTENSIVE
AND DEVOTED AUDIENCE FOR DIGITAL GAMES
2.9.5. CONVENIENT
ACCESSIBILITY TO FREE GAMES
2.10. MARKET
CHALLENGES
2.10.1. ELEVATED
EXPENSES IN GAME DEVELOPMENT
2.10.2. PIRACY
CHALLENGES ASSOCIATED WITH DIGITAL GAMES
2.10.3. RISING
INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE
2.10.4. CHALLENGES
IN THE LOCALIZATION OF GAMES
2.10.5. HARDWARE
COMPATIBILITY ISSUES
2.11. MARKET
OPPORTUNITIES
2.11.1. ENHANCED
PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY
2.11.2. UNRESTRICTED
GAMING ACCESS WITH CLOUD GAMING
2.11.3. IMMERSIVE
EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR
2.11.4. ENHANCED
GAMING EXPERIENCE WITH EDGE COMPUTING
2.12. ANALYST
PERSPECTIVE
3. EUROPE
GAMING MARKET – BY TYPE
3.1. ONLINE
3.2. OFFLINE
4. EUROPE
GAMING MARKET – BY COMPONENT
4.1. SOFTWARE
4.2. HARDWARE
5. EUROPE
GAMING MARKET – BY DEVICE TYPE
5.1. CONSOLE
GAMING
5.2. PC
GAMING
5.3. MOBILE
GAMING
5.3.1. ANDROID
5.3.2. IOS
5.4. BROWSER
GAMING
6. EUROPE
GAMING MARKET – BY GENRE
6.1. ACTION/ADVENTURE
GAMES
6.2. ARCADE
GAMES
6.3. STRATEGY
& BRAIN GAMES
6.4. CASINO
GAMES
6.5. CASUAL
GAMES
6.6. SPORT
GAMES
6.7. OTHER
GENRES
7. EUROPE
GAMING MARKET – BY COUNTRY OUTLOOK
7.1. EUROPE
7.1.1. COUNTRY
ANALYSIS
7.1.1.1. UNITED
KINGDOM
7.1.1.1.1. UNITED
KINGDOM GAMING MARKET FORECAST & PROSPECTS
7.1.1.2. GERMANY
7.1.1.2.1. GERMANY
GAMING MARKET FORECAST & PROSPECTS
7.1.1.3. FRANCE
7.1.1.3.1. FRANCE
GAMING MARKET FORECAST & PROSPECTS
7.1.1.4. ITALY
7.1.1.4.1. ITALY
GAMING MARKET FORECAST & PROSPECTS
7.1.1.5. SPAIN
7.1.1.5.1. SPAIN
GAMING MARKET FORECAST & PROSPECTS
7.1.1.6. POLAND
7.1.1.6.1. POLAND
GAMING MARKET FORECAST & PROSPECTS
7.1.1.7. REST
OF EUROPE
7.1.1.7.1. REST
OF EUROPE GAMING MARKET FORECAST & PROSPECTS
8. COMPETITIVE
LANDSCAPE
8.1. ACTIVISION
BLIZZARD
8.1.1. OVERVIEW
8.1.2. PRODUCT
PORTFOLIO
8.1.3. KEY STRENGTHS
8.1.4. KEY
CHALLENGES
8.2. MICROSOFT
CORPORATION
8.2.1. OVERVIEW
8.2.2. PRODUCT
PORTFOLIO
8.2.3. KEY
STRENGTHS
8.2.4. KEY
CHALLENGES
8.3. BETHESDASOFTWORKS
LLC
8.3.1. OVERVIEW
8.3.2. PRODUCT
PORTFOLIO
8.3.3. KEY
STRENGTHS
8.3.4. KEY
CHALLENGES
8.4. ELECTRONIC
ARTS INC
8.4.1. OVERVIEW
8.4.2. PRODUCT
PORTFOLIO
8.4.3. KEY
STRENGTHS
8.4.4. KEY
CHALLENGES
8.5. SONY
CORPORATION
8.5.1. OVERVIEW
8.5.2. PRODUCT
PORTFOLIO
8.5.3. KEY
STRENGTHS
8.5.4. KEY
CHALLENGES
8.6. UBISOFT
ENTERTAINMENT SA
8.6.1. OVERVIEW
8.6.2. PRODUCT
PORTFOLIO
8.6.3. KEY
STRENGTHS
8.6.4. KEY
CHALLENGES
8.7. SQUARE
ENIX HOLDINGS CO LTD
8.7.1. OVERVIEW
8.7.2. PRODUCT
PORTFOLIO
8.7.3. KEY
STRENGTHS
8.7.4. KEY
CHALLENGES
8.8. NINTENDO
CO LTD
8.8.1. OVERVIEW
8.8.2. PRODUCT
PORTFOLIO
8.8.3. KEY
STRENGTHS
8.8.4. KEY
CHALLENGES
8.9. SEGA
8.9.1. OVERVIEW
8.9.2. PRODUCT
PORTFOLIO
8.9.3. KEY
STRENGTHS
8.9.4. KEY
CHALLENGES
8.10. ZYNGA
8.10.1. OVERVIEW
8.10.2. PRODUCT
PORTFOLIO
8.10.3. KEY
STRENGTHS
8.10.4. KEY
CHALLENGES
9. RESEARCH
METHODOLOGY & SCOPE
9.1. RESEARCH
SCOPE & DELIVERABLES
9.2. SOURCES
OF DATA
9.3. RESEARCH
METHODOLOGY
TABLE 1: EUROPE GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $
BILLION)
TABLE 2: REGULATORY FRAMEWORK
TABLE 3: LIST OF COLLABORATIONS
TABLE 4: LIST OF PRODUCT LAUNCHES
TABLE 5: LIST OF ACQUISITIONS
TABLE 6: LIST OF EXPANSIONS
TABLE 7: NINTH GENERATION GAMING CONSOLES
TABLE 8: EUROPE GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)
TABLE 9: EUROPE GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)
TABLE 10: EUROPE GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)
TABLE 11: EUROPE GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $
BILLION)
TABLE 12: EUROPE GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)
TABLE 13: EUROPE GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $
BILLION)
FIGURE 1: MARKET MATURITY ANALYSIS
FIGURE 2: INDUSTRY COMPONENTS
FIGURE 3: KEY BUYING IMPACT ANALYSIS
FIGURE 4: EUROPE GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)
FIGURE 5: EUROPE GAMING MARKET, BY ONLINE, 2024-2032 (IN $ BILLION)
FIGURE 6: EUROPE GAMING MARKET, BY OFFLINE, 2024-2032 (IN $ BILLION)
FIGURE 7: EUROPE GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN %)
FIGURE 8: EUROPE GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $ BILLION)
FIGURE 9: EUROPE GAMING MARKET, BY HARDWARE, 2024-2032 (IN $ BILLION)
FIGURE 10: EUROPE GAMING MARKET, BY DEVICE TYPE, 2023 & 2032 (IN %)
FIGURE 11: EUROPE GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN $
BILLION)
FIGURE 12: EUROPE GAMING MARKET, BY PC GAMING, 2024-2032 (IN $ BILLION)
FIGURE 13: EUROPE GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $
BILLION)
FIGURE 14: EUROPE GAMING MARKET, BY ANDROID, 2024-2032 (IN $ BILLION)
FIGURE 15: EUROPE GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)
FIGURE 16: EUROPE GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN $
BILLION)
FIGURE 17: EUROPE GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)
FIGURE 18: EUROPE GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2024-2032 (IN
$ BILLION)
FIGURE 19: EUROPE GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $
BILLION)
FIGURE 20: EUROPE GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2024-2032
(IN $ BILLION)
FIGURE 21: EUROPE GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $
BILLION)
FIGURE 22: EUROPE GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $
BILLION)
FIGURE 23: EUROPE GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $ BILLION)
FIGURE 24: EUROPE GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $
BILLION)
FIGURE 25: UNITED KINGDOM GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 26: GERMANY GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 27: FRANCE GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 28: ITALY GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 29: SPAIN GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 30: POLAND GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 31: REST OF EUROPE GAMING MARKET 2024-2032 (IN $ BILLION)