Market by GPU Type, Application, Device, and Geography | Forecast 2021-2028
As per the Triton
Market Research, the global graphics processing unit (GPU) market is valued at
$22.41 billion in 2020 and is expected to reach $165.59 billion by 2028,
growing at a CAGR of 31.87% during the forecasted period 2021-2028.
Report scope can be customized per your requirements. Request For Customization
A graphics processing
unit (GPU) is a term given to a chip or an electronic circuit that provides and
displays graphics on an electronic device. The GPU was introduced to a larger
market in 1999 and has been known for its usage in giving smoother graphics that
the consumers expect in all the modern videos and games. The graphics
processing unit, or GPU, has become one of the most important computing technologies
for personal and business computing. It has been designed for parallel
processing for a wide range of applications, including graphics and video
rendering.
Triton’s report on the graphics
processing unit (GPU) provides an in-depth insight into the market. The comprehensive
analysis of the market includes key insights, porter’s five forces analysis, market
attractiveness index, vendor scorecard, key strategies, key impact analysis,
and impact of COVID-19 on the market.
The market is driven by
several factors, such as investments towards R&D of AI and VR platforms, a rapid
shift towards enhanced visual content, and growth of the electrical &
electronics industry. Major innovations across industries such as driverless
cars, complex drone technology, and breakthroughs in personalized care have
been the result of increasing GPU performance in the last five to ten years. Regarding
technological innovations in GPU, NVIDIA® Telsa® V100 has become the most
powerful and advanced GPU globally. Besides, while being based on the cutting
edge of Volta architecture, it can produce as much output as 100 CPUs.
Further, the increasing
use of portable devices is anticipated to create opportunities for the reviewed
market. With the increasing use of mobile devices, such as smartphones,
laptops, smartwatches, and GPS, access to information and communication has
been easily accessible. As per Pew Research Center, in 2019, more than five
billion people owned mobile devices, with about half of these were smartphones.
The market has been negatively affected due to the scarcity of semiconductor chips. Some of the major reasons behind this chip shortage on a global level are the disruptions in the supply chain due to pandemics, a rapid increase in the demand for electronic goods, and a lack of investment in the manufacturing capacities of these chips. Several reports indicate that the chip shortage may not end before 2022 due to the ongoing COVID-19 restrictions.
Key geographies covered in the global graphics processing
unit (GPU) market are:
• North America: United States and
Canada
• Europe: United Kingdom, France,
Germany, Spain, Italy, Russia, and Rest of Europe
• Asia-Pacific: China, Japan, India,
South Korea, ASEAN Countries, Australia & New Zealand, and Rest of
Asia-Pacific
• Latin America: Brazil, Mexico, and
Rest of Latin America
• Middle East and Africa: United Arab
Emirates, Saudi Arabia, Turkey, South Africa, and Rest of Middle East &
Africa
The segmentation analysis of the graphics processing unit (GPU)
market includes:
• Based on GPU Type:
o Discrete
o Integrated
o Hybrid
• Based on Application:
o Defense
& Intelligence
o Electronics
o IT
& Telecommunication
o Media
& Entertainment
o Other
Applications
• Based on Device:
o Computer
o Gaming
Console
o Smartphone
o Tablet
o Television
o Other
Devices
The major companies
in the graphics processing unit (GPU) market consist of Alphabet Inc, Advanced
Micro Devices Inc, Fujitsu, ARM Holdings Plc, International Business Machines
Corporation, Sony Corporation, Evga Corporation, Imagination Technologies Ltd, Samsung
Electronics Co Ltd, Apple Inc, Taiwan Semiconductor Manufacturing Company
Limited, Gigabyte Technology Co Ltd, Qualcomm Inc, Intel Corporation, and Nvidia
Corporation.
1. GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET - SUMMARY
2. INDUSTRY
OUTLOOK
2.1. IMPACT
OF COVID-19 ON GRAPHICS PROCESSING UNIT (GPU) MARKET
2.2. KEY
INSIGHTS
2.2.1. DEMAND
FOR GAMES WITH ANIMATION
2.2.2. RAPID
RISE IN HEAVY GRAPHIC GAMES
2.2.3. NEED
FOR POWER-EFFICIENT GPUS
2.3. PARENT
MARKET ANALYSIS: SYSTEMS ON CHIPS MARKET
2.4. DEVELOPMENT
OF GPU
2.5. PORTER’S
FIVE FORCES ANALYSIS
2.5.1. THREAT
OF NEW ENTRANTS
2.5.2. THREAT
OF SUBSTITUTES
2.5.3. BARGAINING
POWER OF BUYERS
2.5.4. BARGAINING
POWER OF SUPPLIERS
2.5.5. THREAT
OF COMPETITIVE RIVALRY
2.6. MARKET
ATTRACTIVENESS INDEX
2.7. VENDOR
SCORECARD
2.8. KEY
IMPACT ANALYSIS
2.8.1. COST
2.8.2. PARALLELISM
2.8.3. MEMORY
2.8.4. CAPABILITY
2.8.5. WARRANTY
& SERVICING
2.9. KEY
MARKET STRATEGIES
2.9.1. ACQUISITIONS
2.9.2. PRODUCT
LAUNCHES
2.9.3. CONTRACTS
& PARTNERSHIPS
2.9.4. BUSINESS
EXPANSIONS & DIVESTITURES
2.10. MARKET
DRIVERS
2.10.1. GROWING
INVESTMENTS TOWARDS R&D OF AI AND VR PLATFORMS
2.10.2. ONGOING
INNOVATIONS AND DEVELOPMENTS IN GPU
2.11. MARKET
CHALLENGES
2.11.1. RISING
REQUIREMENT FOR DEVELOPMENT OF NEW PRODUCTS
2.11.2. SCARCITY
OF SEMICONDUCTOR CHIPS
2.12. MARKET
OPPORTUNITIES
2.12.1. RAPID
SHIFT TOWARDS ENHANCED VISUAL CONTENT
2.12.2. GROWTH
OF ELECTRICAL & ELECTRONICS INDUSTRY
2.12.3. INCREASING
USE OF PORTABLE DEVICES
3. GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY GPU TYPE
3.1. DISCRETE
3.2. INTEGRATED
3.3. HYBRID
4. GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY APPLICATION
4.1. DEFENSE
& INTELLIGENCE
4.2. ELECTRONICS
4.3. IT
& TELECOMMUNICATION
4.4. MEDIA
& ENTERTAINMENT
4.5. OTHER
APPLICATIONS
5. GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY DEVICE
5.1. COMPUTER
5.2. GAMING
CONSOLE
5.3. SMARTPHONE
5.4. TABLET
5.5. TELEVISION
5.6. OTHER
DEVICES
6. GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET – REGIONAL OUTLOOK
6.1. NORTH
AMERICA
6.1.1. MARKET
BY GPU TYPE
6.1.2. MARKET
BY APPLICATION
6.1.3. MARKET
BY DEVICE
6.1.4. COUNTRY
ANALYSIS
6.1.4.1. UNITED
STATES
6.1.4.2. CANADA
6.2. EUROPE
6.2.1. MARKET
BY GPU TYPE
6.2.2. MARKET
BY APPLICATION
6.2.3. MARKET
BY DEVICE
6.2.4. COUNTRY
ANALYSIS
6.2.4.1. UNITED
KINGDOM
6.2.4.2. GERMANY
6.2.4.3. FRANCE
6.2.4.4. SPAIN
6.2.4.5. ITALY
6.2.4.6. RUSSIA
6.2.4.7. REST
OF EUROPE
6.3. ASIA-PACIFIC
6.3.1. MARKET
BY GPU TYPE
6.3.2. MARKET
BY APPLICATION
6.3.3. MARKET
BY DEVICE
6.3.4. COUNTRY
ANALYSIS
6.3.4.1. CHINA
6.3.4.2. JAPAN
6.3.4.3. INDIA
6.3.4.4. SOUTH
KOREA
6.3.4.5. ASEAN
COUNTRIES
6.3.4.6. AUSTRALIA
& NEW ZEALAND
6.3.4.7. REST
OF ASIA-PACIFIC
6.4. LATIN
AMERICA
6.4.1. MARKET
BY GPU TYPE
6.4.2. MARKET
BY APPLICATION
6.4.3. MARKET
BY DEVICE
6.4.4. COUNTRY
ANALYSIS
6.4.4.1. BRAZIL
6.4.4.2. MEXICO
6.4.4.3. REST
OF LATIN AMERICA
6.5. MIDDLE
EAST AND AFRICA
6.5.1. MARKET
BY GPU TYPE
6.5.2. MARKET
BY APPLICATION
6.5.3. MARKET
BY DEVICE
6.5.4. COUNTRY
ANALYSIS
6.5.4.1. UNITED
ARAB EMIRATES
6.5.4.2. SAUDI
ARABIA
6.5.4.3. TURKEY
6.5.4.4. SOUTH
AFRICA
6.5.4.5. REST
OF MIDDLE EAST & AFRICA
7. COMPETITIVE
LANDSCAPE
7.1. ADVANCED
MICRO DEVICES INC
7.2. ALPHABET
INC
7.3. APPLE
INC
7.4. ARM
HOLDINGS PLC
7.5. EVGA
CORPORATION
7.6. FUJITSU
7.7. GIGABYTE
TECHNOLOGY CO LTD
7.8. IMAGINATION
TECHNOLOGIES LTD
7.9. INTEL
CORPORATION
7.10. INTERNATIONAL
BUSINESS MACHINES CORPORATION
7.11. NVIDIA
CORPORATION
7.12. QUALCOMM
INC
7.13. SAMSUNG
ELECTRONICS CO LTD
7.14. SONY
CORPORATION
7.15. TAIWAN
SEMICONDUCTOR MANUFACTURING COMPANY LIMITED
8. RESEARCH
METHODOLOGY & SCOPE
8.1. RESEARCH
SCOPE & DELIVERABLES
8.2. SOURCES
OF DATA
8.3. RESEARCH
METHODOLOGY
TABLE 1: GLOBAL GRAPHICS
PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2021-2028 (IN $ MILLION)
TABLE 2: VENDOR
SCORECARD
TABLE 3: GLOBAL GRAPHICS
PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)
TABLE 4: GLOBAL GRAPHICS
PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)
TABLE 5: GLOBAL GRAPHICS
PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)
TABLE 6: GLOBAL GRAPHICS
PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2021-2028 (IN $ MILLION)
TABLE 7: NORTH AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)
TABLE 8: NORTH AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)
TABLE 9: NORTH AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)
TABLE 10: NORTH AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)
TABLE 11: EUROPE
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)
TABLE 12: EUROPE
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)
TABLE 13: EUROPE
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)
TABLE 14: EUROPE
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)
TABLE 15: ASIA-PACIFIC
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)
TABLE 16: ASIA-PACIFIC
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)
TABLE 17: ASIA-PACIFIC
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)
TABLE 18: ASIA-PACIFIC
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)
TABLE 19: LATIN AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)
TABLE 20: LATIN AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)
TABLE 21: LATIN AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)
TABLE 22: LATIN AMERICA
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)
TABLE 23: MIDDLE EAST AND
AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $
MILLION)
TABLE 24: MIDDLE EAST AND
AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $
MILLION)
TABLE 25: MIDDLE EAST AND
AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $
MILLION)
TABLE 26: MIDDLE EAST AND
AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $
MILLION)
FIGURE 1: MARKET
ATTRACTIVENESS INDEX
FIGURE 2: KEY IMPACT
ANALYSIS
FIGURE 3: WORLDWIDE ELECTRICAL
MARKET 2017-2022 (IN $ TRILLION)
FIGURE 4: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2020 & 2028 (IN %)
FIGURE 5: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION)
FIGURE 6: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)
FIGURE 7: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)
FIGURE 8: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2020 & 2028 (IN %)
FIGURE 9: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028
(IN $ MILLION)
FIGURE 10: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)
FIGURE 11: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028
(IN $ MILLION)
FIGURE 12: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028
(IN $ MILLION)
FIGURE 13: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER APPLICATIONS, 2021-2028 (IN $
MILLION)
FIGURE 14: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2020 & 2028 (IN %)
FIGURE 15: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)
FIGURE 16: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $
MILLION)
FIGURE 17: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)
FIGURE 18: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)
FIGURE 19: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)
FIGURE 20: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $
MILLION)
FIGURE 21: GLOBAL
GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)
FIGURE 22: UNITED
STATES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 23: CANADA GRAPHICS
PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 24: UNITED
KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 25: GERMANY
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 26: FRANCE GRAPHICS
PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 27: SPAIN
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 28: ITALY
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 29: RUSSIA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 30: REST OF
EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 31: CHINA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 32: JAPAN
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 33: INDIA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 34: SOUTH KOREA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 35: ASEAN
COUNTRIES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 36: AUSTRALIA
& NEW ZEALAND GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $
MILLION)
FIGURE 37: REST OF
ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 38: BRAZIL
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 39: MEXICO
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 40: REST OF
LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 41: UNITED ARAB
EMIRATES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 42: SAUDI ARABIA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 43: TURKEY
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 44: SOUTH AFRICA
GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)
FIGURE 45: REST OF
MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $
MILLION)