MIDDLE EAST AND AFRICA GAMING MARKET 2024-2032

ICT | Media Software & Services

MIDDLE EAST AND AFRICA GAMING MARKET 2024-2032

Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032

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Triton’s research report infers that the Middle East and Africa gaming market is estimated to grow with a CAGR of 3.67% in revenue during the 2024-2032 forecasted years.


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The countries analyzed in this region include:

•        United Arab Emirates

•        Turkey

•        Saudi Arabia

•        South Africa

•        Rest of the Middle East & Africa

The Middle East and Africa gaming market is influenced by the increasing adoption of technology, rising disposable incomes, and a growing youth population. The access to smartphones and internet connectivity expanded the reach of gaming, making it more popular to a broader audience. Additionally, the region’s inclination toward high-end gaming experiences also leads the market’s growth.

The United Arab Emirates (UAE) captures the majority share in the gaming market. Smartphone users in the country are expected to boost the online gaming market growth. The rapid ascent of e-sports, with major tournaments and sponsorships, is particularly attracting skilled game developers. Additionally, the government’s proactive support, through initiatives and strategic investments, plays a pivotal role in the expansion of the reviewed market.

Likewise, the gaming market in Turkey reflects a multifaceted popularity among the younger generations.  With a strong presence in PC and console gaming, the emergence of successful Turkish studios like Peak and Rollic has fueled local game development. As the gaming industry evolves, there is a growing interest in Web3 gaming, marked by early-stage exploration of blockchain-based games and non-fungible tokens (NFTs).

Action games are fast-paced games that require excellent hand-eye coordination. They are further classified into fighting games and shooting games. In the former type, gamers control the on-screen character and engage in a battle with an opponent. Whereas in shooting games, gamers use weapons such as guns and bombs, among others to take part in the action. The segments of the market consist of genre, component, type, and device type. The genre segment includes action games, arcade games, casino games, brain games, casual games, and other genre.

The companies in the reviewed market are Nintendo Co Ltd,  Activision Blizzard, Sony Corporation, Ubisoft Entertainment SA, Bethesda Softworks Llc, Microsoft Corporation, Sega, Square Enix Holdings Co Ltd, Electronic Arts Inc, and Zynga.

Nintendo Co Ltd creates, produces, and markets electronic items for home entertainment. The company produces hardware and software for portable and home console video game systems. Its main offerings include karuta, playing cards, computer-enhanced dedicated video game systems, as well as other gaming-related goods. The company produces the Nintendo Switch and the Nintendo 64 video game consoles. It has business operations in the Americas, Europe, Asia Pacific, and other nations and is headquartered in Kyoto, Japan.


KEY DELIVERABLES OF THE REPORT:

●      Market CAGR during the forecasting years 2024-2032

●      Detailed data highlighting key insights, industry components, and market strategies

●      Comprehensive information and estimation of the gaming market revenue growth in the Middle East and Africa and its influence on the parent market

●      In-depth study of forthcoming trends in consumer behavioral patterns

●      A meticulous analysis of the competitive landscape and Porter’s Five Forces

●      A wide-ranging study of factors that will challenge the Middle East and Africa gaming market’s growth during the upcoming years

Want to get specific insights? Our team of analysts can customize this report based on your preferences. Connect with us here.

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Table of Content

1. MIDDLE EAST AND AFRICA GAMING MARKET- SUMMARY

2. INDUSTRY OUTLOOK

2.1. PARENT MARKET ANALYSIS- MEDIA & ENTERTAINMENT

2.2. IMPACT ANALYSIS ON THE GAMING MARKET

2.2.1. COVID-19 IMPACT ON THE GAMING MARKET

2.2.2. UKRAINE-RUSSIA WAR IMPACT ON THE GAMING MARKET

2.3. PORTER’S FIVE FORCES ANALYSIS

2.3.1. THREAT OF NEW ENTRANTS

2.3.2. THREAT OF SUBSTITUTES

2.3.3. BARGAINING POWER OF BUYERS

2.3.4. BARGAINING POWER OF SUPPLIERS

2.3.5. THREAT OF COMPETITIVE RIVALRY

2.4. MARKET MATURITY ANALYSIS

2.5. INDUSTRY COMPONENTS

2.5.1. COMPONENT SUPPLIERS

2.5.2. RESEARCH & DEVELOPMENT

2.5.3. HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING

2.5.4. DISTRIBUTORS

2.6. REGULATORY FRAMEWORK

2.7. KEY BUYING IMPACT ANALYSIS

2.7.1. GAME RATINGS

2.7.2. PRICE

2.7.3. EXCLUSIVITY

2.7.4. ONLINE SERVICE

2.7.5. DEVICE TYPE & COMPATIBILITY

2.7.5.1. PERFORMANCE

2.7.5.2. BACKWARD COMPATIBILITY

2.7.5.3. PERIPHERALS

2.7.5.4. STORAGE

2.7.5.5. MEDIA SUPPORT

2.8. KEY MARKET STRATEGIES

2.8.1. COLLABORATIONS

2.8.2. PRODUCT LAUNCHES

2.8.3. ACQUISITIONS

2.8.4. EXPANSIONS

2.9. MARKET DRIVERS

2.9.1. RISE OF NEXT-GENERATION GAMING CONSOLES

2.9.2. INCREASING INTERNET ACCESS

2.9.3. RAPID INCREASE IN SMARTPHONE USERS

2.9.4. EXTENSIVE AND DEVOTED AUDIENCE FOR DIGITAL GAMES

2.9.5. CONVENIENT ACCESSIBILITY TO FREE GAMES

2.10. MARKET CHALLENGES

2.10.1. ELEVATED EXPENSES IN GAME DEVELOPMENT

2.10.2. PIRACY CHALLENGES ASSOCIATED WITH DIGITAL GAMES

2.10.3. RISING INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE

2.10.4. CHALLENGES IN THE LOCALIZATION OF GAMES

2.10.5. HARDWARE COMPATIBILITY ISSUES

2.11. MARKET OPPORTUNITIES

2.11.1. ENHANCED PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY

2.11.2. UNRESTRICTED GAMING ACCESS WITH CLOUD GAMING

2.11.3. IMMERSIVE EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR

2.11.4. ENHANCED GAMING EXPERIENCE WITH EDGE COMPUTING

2.12. ANALYST PERSPECTIVE

3. MIDDLE EAST AND AFRICA GAMING MARKET – BY TYPE

3.1. ONLINE

3.2. OFFLINE

4. MIDDLE EAST AND AFRICA GAMING MARKET – BY COMPONENT

4.1. SOFTWARE

4.2. HARDWARE

5. MIDDLE EAST AND AFRICA GAMING MARKET – BY DEVICE TYPE

5.1. CONSOLE GAMING

5.2. PC GAMING

5.3. MOBILE GAMING

5.3.1. ANDROID

5.3.2. IOS

5.4. BROWSER GAMING

6. MIDDLE EAST AND AFRICA GAMING MARKET – BY GENRE

6.1. ACTION/ADVENTURE GAMES

6.2. ARCADE GAMES

6.3. STRATEGY & BRAIN GAMES

6.4. CASINO GAMES

6.5. CASUAL GAMES

6.6. SPORT GAMES

6.7. OTHER GENRES

7. MIDDLE EAST AND AFRICA GAMING MARKET – BY COUNTRY OUTLOOK

7.1. MIDDLE EAST AND AFRICA

7.1.1. COUNTRY ANALYSIS

7.1.1.1. UNITED ARAB EMIRATES

7.1.1.1.1. UNITED ARAB EMIRATES GAMING MARKET FORECAST & PROSPECTS

7.1.1.2. TURKEY

7.1.1.2.1. TURKEY GAMING MARKET FORECAST & PROSPECTS

7.1.1.3. SAUDI ARABIA

7.1.1.3.1. SAUDI ARABIA GAMING MARKET FORECAST & PROSPECTS

7.1.1.4. SOUTH AFRICA

7.1.1.4.1. SOUTH AFRICA GAMING MARKET FORECAST & PROSPECTS

7.1.1.5. REST OF MIDDLE EAST & AFRICA

7.1.1.5.1. REST OF MIDDLE EAST & AFRICA GAMING MARKET FORECAST & PROSPECTS

8. COMPETITIVE LANDSCAPE

8.1. ACTIVISION BLIZZARD

8.1.1. OVERVIEW

8.1.2. PRODUCT PORTFOLIO

8.1.3. KEY STRENGTHS

8.1.4. KEY CHALLENGES

8.2. MICROSOFT CORPORATION

8.2.1. OVERVIEW

8.2.2. PRODUCT PORTFOLIO

8.2.3. KEY STRENGTHS

8.2.4. KEY CHALLENGES

8.3. BETHESDA SOFTWORKS LLC

8.3.1. OVERVIEW

8.3.2. PRODUCT PORTFOLIO

8.3.3. KEY STRENGTHS

8.3.4. KEY CHALLENGES

8.4. ELECTRONIC ARTS INC

8.4.1. OVERVIEW

8.4.2. PRODUCT PORTFOLIO

8.4.3. KEY STRENGTHS

8.4.4. KEY CHALLENGES

8.5. SONY CORPORATION

8.5.1. OVERVIEW

8.5.2. PRODUCT PORTFOLIO

8.5.3. KEY STRENGTHS

8.5.4. KEY CHALLENGES

8.6. UBISOFT ENTERTAINMENT SA

8.6.1. OVERVIEW

8.6.2. PRODUCT PORTFOLIO

8.6.3. KEY STRENGTHS

8.6.4. KEY CHALLENGES

8.7. SQUARE ENIX HOLDINGS CO LTD

8.7.1. OVERVIEW

8.7.2. PRODUCT PORTFOLIO

8.7.3. KEY STRENGTHS

8.7.4. KEY CHALLENGES

8.8. NINTENDO CO LTD

8.8.1. OVERVIEW

8.8.2. PRODUCT PORTFOLIO

8.8.3. KEY STRENGTHS

8.8.4. KEY CHALLENGES

8.9. SEGA

8.9.1. OVERVIEW

8.9.2. PRODUCT PORTFOLIO

8.9.3. KEY STRENGTHS

8.9.4. KEY CHALLENGES

8.10. ZYNGA

8.10.1. OVERVIEW

8.10.2. PRODUCT PORTFOLIO

8.10.3. KEY STRENGTHS

8.10.4. KEY CHALLENGES

9. RESEARCH METHODOLOGY & SCOPE

9.1. RESEARCH SCOPE & DELIVERABLES

9.2. SOURCES OF DATA

9.3. RESEARCH METHODOLOGY

List of Tables

TABLE 1: MIDDLE EAST AND AFRICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: LIST OF COLLABORATIONS

TABLE 4: LIST OF PRODUCT LAUNCHES

TABLE 5: LIST OF ACQUISITIONS

TABLE 6: LIST OF EXPANSIONS

TABLE 7: NINTH GENERATION GAMING CONSOLES

TABLE 8: MIDDLE EAST AND AFRICA GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)

TABLE 9: MIDDLE EAST AND AFRICA GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)

TABLE 10: MIDDLE EAST AND AFRICA GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)

TABLE 11: MIDDLE EAST AND AFRICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

TABLE 12: MIDDLE EAST AND AFRICA GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)

TABLE 13: MIDDLE EAST AND AFRICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

List of Figures

FIGURE 1: MARKET MATURITY ANALYSIS

FIGURE 2: INDUSTRY COMPONENTS

FIGURE 3: KEY BUYING IMPACT ANALYSIS

FIGURE 4: MIDDLE EAST AND AFRICA GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)

FIGURE 5: MIDDLE EAST AND AFRICA GAMING MARKET, BY ONLINE, 2024-2032 (IN $ BILLION)

FIGURE 6: MIDDLE EAST AND AFRICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN $ BILLION)

FIGURE 7: MIDDLE EAST AND AFRICA GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN %)

FIGURE 8: MIDDLE EAST AND AFRICA GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $ BILLION)

FIGURE 9: MIDDLE EAST AND AFRICA GAMING MARKET, BY HARDWARE, 2024-2032 (IN $ BILLION)

FIGURE 10: MIDDLE EAST AND AFRICA GAMING MARKET, BY DEVICE TYPE, 2023 & 2032 (IN %)

FIGURE 11: MIDDLE EAST AND AFRICA GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 12: MIDDLE EAST AND AFRICA GAMING MARKET, BY PC GAMING, 2024-2032 (IN $ BILLION)

FIGURE 13: MIDDLE EAST AND AFRICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 14: MIDDLE EAST AND AFRICA GAMING MARKET, BY ANDROID, 2024-2032 (IN $ BILLION)

FIGURE 15: MIDDLE EAST AND AFRICA GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)

FIGURE 16: MIDDLE EAST AND AFRICA GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN $ BILLION)

FIGURE 17: MIDDLE EAST AND AFRICA GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)

FIGURE 18: MIDDLE EAST AND AFRICA GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 19: MIDDLE EAST AND AFRICA GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 20: MIDDLE EAST AND AFRICA GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2024-2032 (IN $ BILLION)

FIGURE 21: MIDDLE EAST AND AFRICA GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $ BILLION)

FIGURE 22: MIDDLE EAST AND AFRICA GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $ BILLION)

FIGURE 23: MIDDLE EAST AND AFRICA GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $ BILLION)

FIGURE 24: MIDDLE EAST AND AFRICA GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $ BILLION)

FIGURE 25: UNITED ARAB EMIRATES GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 26: TURKEY GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 27: SAUDI ARABIA GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 28: SOUTH AFRICA GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 29: REST OF MIDDLE EAST & AFRICA GAMING MARKET 2024-2032 (IN $ BILLION)

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