Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032
Triton’s research report infers that the Middle East and Africa gaming market is estimated to grow with a CAGR of 3.67% in revenue during the 2024-2032 forecasted years.
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The countries analyzed in this region include:
•        United Arab Emirates
•        Turkey
•        Saudi
Arabia
•        South
Africa
•        Rest
of the Middle East & Africa
The Middle East and Africa gaming market is influenced by
the increasing adoption of technology, rising disposable incomes, and a growing
youth population. The access to smartphones and internet connectivity expanded
the reach of gaming, making it more popular to a broader audience.
Additionally, the region’s inclination toward high-end gaming experiences also
leads the market’s growth.
The United Arab Emirates (UAE) captures the majority share in the gaming
market. Smartphone users in the country
are expected to boost the online gaming market growth. The rapid ascent of
e-sports, with major tournaments and sponsorships, is particularly attracting
skilled game developers. Additionally, the government’s proactive support,
through initiatives and strategic investments, plays a pivotal role in the
expansion of the reviewed market.
Likewise, the gaming market in Turkey reflects a
multifaceted popularity among the younger generations. With a strong presence in PC and console
gaming, the emergence of successful Turkish studios like Peak and Rollic has fueled
local game development. As the gaming industry evolves, there is a growing
interest in Web3 gaming, marked by early-stage exploration of blockchain-based
games and non-fungible tokens (NFTs).
Action
games are fast-paced games that require excellent hand-eye coordination. They are
further classified into fighting games and shooting games. In the former type,
gamers control the on-screen character and engage in a battle with an opponent.
Whereas in shooting games, gamers use weapons such as guns and bombs, among
others to take part in the action. The segments of the market consist of genre, component, type, and device type. The genre segment
includes action games, arcade games, casino games, brain games, casual games,
and other genre.
The companies in the reviewed
market are Nintendo
Co Ltd, Â Activision Blizzard, Sony Corporation, Ubisoft Entertainment SA, Bethesda
Softworks Llc, Microsoft Corporation, Sega, Square Enix Holdings Co Ltd,
Electronic Arts Inc, and Zynga.
Nintendo Co Ltd creates, produces, and markets electronic
items for home entertainment. The company produces hardware and software for
portable and home console video game systems. Its main offerings include
karuta, playing cards, computer-enhanced dedicated video game systems, as well
as other gaming-related goods. The company produces the Nintendo Switch and the
Nintendo 64 video game consoles. It has business operations in the Americas,
Europe, Asia Pacific, and other nations and is headquartered in Kyoto, Japan.
KEY
DELIVERABLES OF THE REPORT:
â—ŹÂ Â Â Â Â
Market CAGR during the forecasting years 2024-2032
â—ŹÂ Â Â Â Â
Detailed data highlighting key insights, industry components, and
market strategies
â—ŹÂ Â Â Â Â
Comprehensive information and estimation of the gaming
market revenue
growth in the Middle East and Africa and its influence on the parent market
â—ŹÂ Â Â Â Â
In-depth study of forthcoming trends in consumer behavioral
patterns
â—ŹÂ Â Â Â Â
A meticulous analysis of the competitive landscape and Porter’s
Five Forces
â—ŹÂ Â Â Â Â
A wide-ranging study of factors that will challenge the Middle
East and Africa gaming market’s growth during the upcoming
years
Want to get specific insights? Our team of
analysts can customize this report based on your preferences. Connect with us here.
1. MIDDLE
EAST AND AFRICA GAMING MARKET- SUMMARY
2. INDUSTRY
OUTLOOK
2.1. PARENT
MARKET ANALYSIS- MEDIA & ENTERTAINMENT
2.2. IMPACT
ANALYSIS ON THE GAMING MARKET
2.2.1. COVID-19
IMPACT ON THE GAMING MARKET
2.2.2. UKRAINE-RUSSIA
WAR IMPACT ON THE GAMING MARKET
2.3. PORTER’S
FIVE FORCES ANALYSIS
2.3.1. THREAT
OF NEW ENTRANTS
2.3.2. THREAT
OF SUBSTITUTES
2.3.3. BARGAINING
POWER OF BUYERS
2.3.4. BARGAINING
POWER OF SUPPLIERS
2.3.5. THREAT
OF COMPETITIVE RIVALRY
2.4. MARKET
MATURITY ANALYSIS
2.5. INDUSTRY
COMPONENTS
2.5.1. COMPONENT
SUPPLIERS
2.5.2. RESEARCH
& DEVELOPMENT
2.5.3. HARDWARE
MANUFACTURING DEVELOPMENT & PUBLISHING
2.5.4. DISTRIBUTORS
2.6. REGULATORY
FRAMEWORK
2.7. KEY
BUYING IMPACT ANALYSIS
2.7.1. GAME
RATINGS
2.7.2. PRICE
2.7.3. EXCLUSIVITY
2.7.4. ONLINE
SERVICE
2.7.5. DEVICE
TYPE & COMPATIBILITY
2.7.5.1. PERFORMANCE
2.7.5.2. BACKWARD
COMPATIBILITY
2.7.5.3. PERIPHERALS
2.7.5.4. STORAGE
2.7.5.5. MEDIA
SUPPORT
2.8. KEY
MARKET STRATEGIES
2.8.1. COLLABORATIONS
2.8.2. PRODUCT
LAUNCHES
2.8.3. ACQUISITIONS
2.8.4. EXPANSIONS
2.9. MARKET
DRIVERS
2.9.1. RISE
OF NEXT-GENERATION GAMING CONSOLES
2.9.2. INCREASING
INTERNET ACCESS
2.9.3. RAPID
INCREASE IN SMARTPHONE USERS
2.9.4. EXTENSIVE
AND DEVOTED AUDIENCE FOR DIGITAL GAMES
2.9.5. CONVENIENT
ACCESSIBILITY TO FREE GAMES
2.10. MARKET
CHALLENGES
2.10.1. ELEVATED
EXPENSES IN GAME DEVELOPMENT
2.10.2. PIRACY
CHALLENGES ASSOCIATED WITH DIGITAL GAMES
2.10.3. RISING
INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE
2.10.4. CHALLENGES
IN THE LOCALIZATION OF GAMES
2.10.5. HARDWARE
COMPATIBILITY ISSUES
2.11. MARKET
OPPORTUNITIES
2.11.1. ENHANCED
PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY
2.11.2. UNRESTRICTED
GAMING ACCESS WITH CLOUD GAMING
2.11.3. IMMERSIVE
EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR
2.11.4. ENHANCED
GAMING EXPERIENCE WITH EDGE COMPUTING
2.12. ANALYST
PERSPECTIVE
3. MIDDLE
EAST AND AFRICA GAMING MARKET – BY TYPE
3.1. ONLINE
3.2. OFFLINE
4. MIDDLE
EAST AND AFRICA GAMING MARKET – BY COMPONENT
4.1. SOFTWARE
4.2. HARDWARE
5. MIDDLE
EAST AND AFRICA GAMING MARKET – BY DEVICE TYPE
5.1. CONSOLE
GAMING
5.2. PC
GAMING
5.3. MOBILE
GAMING
5.3.1. ANDROID
5.3.2. IOS
5.4. BROWSER
GAMING
6. MIDDLE
EAST AND AFRICA GAMING MARKET – BY GENRE
6.1. ACTION/ADVENTURE
GAMES
6.2. ARCADE
GAMES
6.3. STRATEGY
& BRAIN GAMES
6.4. CASINO
GAMES
6.5. CASUAL
GAMES
6.6. SPORT
GAMES
6.7. OTHER
GENRES
7. MIDDLE
EAST AND AFRICA GAMING MARKET – BY COUNTRY OUTLOOK
7.1. MIDDLE
EAST AND AFRICA
7.1.1. COUNTRY
ANALYSIS
7.1.1.1. UNITED
ARAB EMIRATES
7.1.1.1.1. UNITED
ARAB EMIRATES GAMING MARKET FORECAST & PROSPECTS
7.1.1.2. TURKEY
7.1.1.2.1. TURKEY
GAMING MARKET FORECAST & PROSPECTS
7.1.1.3. SAUDI
ARABIA
7.1.1.3.1. SAUDI
ARABIA GAMING MARKET FORECAST & PROSPECTS
7.1.1.4. SOUTH
AFRICA
7.1.1.4.1. SOUTH
AFRICA GAMING MARKET FORECAST & PROSPECTS
7.1.1.5. REST
OF MIDDLE EAST & AFRICA
7.1.1.5.1. REST
OF MIDDLE EAST & AFRICA GAMING MARKET FORECAST & PROSPECTS
8. COMPETITIVE
LANDSCAPE
8.1. ACTIVISION
BLIZZARD
8.1.1. OVERVIEW
8.1.2. PRODUCT
PORTFOLIO
8.1.3. KEY
STRENGTHS
8.1.4. KEY
CHALLENGES
8.2. MICROSOFT
CORPORATION
8.2.1. OVERVIEW
8.2.2. PRODUCT
PORTFOLIO
8.2.3. KEY
STRENGTHS
8.2.4. KEY
CHALLENGES
8.3. BETHESDA
SOFTWORKS LLC
8.3.1. OVERVIEW
8.3.2. PRODUCT
PORTFOLIO
8.3.3. KEY
STRENGTHS
8.3.4. KEY
CHALLENGES
8.4. ELECTRONIC
ARTS INC
8.4.1. OVERVIEW
8.4.2. PRODUCT
PORTFOLIO
8.4.3. KEY
STRENGTHS
8.4.4. KEY
CHALLENGES
8.5. SONY
CORPORATION
8.5.1. OVERVIEW
8.5.2. PRODUCT
PORTFOLIO
8.5.3. KEY
STRENGTHS
8.5.4. KEY
CHALLENGES
8.6. UBISOFT
ENTERTAINMENT SA
8.6.1. OVERVIEW
8.6.2. PRODUCT
PORTFOLIO
8.6.3. KEY
STRENGTHS
8.6.4. KEY
CHALLENGES
8.7. SQUARE
ENIX HOLDINGS CO LTD
8.7.1. OVERVIEW
8.7.2. PRODUCT
PORTFOLIO
8.7.3. KEY
STRENGTHS
8.7.4. KEY
CHALLENGES
8.8. NINTENDO
CO LTD
8.8.1. OVERVIEW
8.8.2. PRODUCT
PORTFOLIO
8.8.3. KEY
STRENGTHS
8.8.4. KEY
CHALLENGES
8.9. SEGA
8.9.1. OVERVIEW
8.9.2. PRODUCT
PORTFOLIO
8.9.3. KEY
STRENGTHS
8.9.4. KEY
CHALLENGES
8.10. ZYNGA
8.10.1. OVERVIEW
8.10.2. PRODUCT
PORTFOLIO
8.10.3. KEY
STRENGTHS
8.10.4. KEY
CHALLENGES
9. RESEARCH
METHODOLOGY & SCOPE
9.1. RESEARCH
SCOPE & DELIVERABLES
9.2. SOURCES
OF DATA
9.3. RESEARCH
METHODOLOGY
TABLE 1: MIDDLE EAST
AND AFRICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
TABLE 2: REGULATORY
FRAMEWORK
TABLE 3: LIST OF COLLABORATIONS
TABLE 4: LIST OF
PRODUCT LAUNCHES
TABLE 5: LIST OF
ACQUISITIONS
TABLE 6: LIST OF
EXPANSIONS
TABLE 7: NINTH
GENERATION GAMING CONSOLES
TABLE 8: MIDDLE EAST
AND AFRICA GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)
TABLE 9: MIDDLE EAST
AND AFRICA GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)
TABLE 10: MIDDLE EAST
AND AFRICA GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)
TABLE 11: MIDDLE EAST
AND AFRICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)
TABLE 12: MIDDLE EAST
AND AFRICA GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)
TABLE 13: MIDDLE EAST
AND AFRICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
FIGURE 1: MARKET MATURITY ANALYSIS
FIGURE 2: INDUSTRY COMPONENTS
FIGURE 3: KEY BUYING IMPACT ANALYSIS
FIGURE 4: MIDDLE EAST AND AFRICA GAMING MARKET, BY TYPE, 2023 & 2032
(IN %)
FIGURE 5: MIDDLE EAST AND AFRICA GAMING MARKET, BY ONLINE, 2024-2032 (IN
$ BILLION)
FIGURE 6: MIDDLE EAST AND AFRICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN
$ BILLION)
FIGURE 7: MIDDLE EAST AND AFRICA GAMING MARKET, BY COMPONENT, 2023 &
2032 (IN %)
FIGURE 8: MIDDLE EAST AND AFRICA GAMING MARKET, BY SOFTWARE, 2024-2032
(IN $ BILLION)
FIGURE 9: MIDDLE EAST AND AFRICA GAMING MARKET, BY HARDWARE, 2024-2032
(IN $ BILLION)
FIGURE 10: MIDDLE EAST AND AFRICA GAMING MARKET, BY DEVICE TYPE, 2023
& 2032 (IN %)
FIGURE 11: MIDDLE EAST AND AFRICA GAMING MARKET, BY CONSOLE GAMING,
2024-2032 (IN $ BILLION)
FIGURE 12: MIDDLE EAST AND AFRICA GAMING MARKET, BY PC GAMING, 2024-2032
(IN $ BILLION)
FIGURE 13: MIDDLE EAST AND AFRICA GAMING MARKET, BY MOBILE GAMING,
2024-2032 (IN $ BILLION)
FIGURE 14: MIDDLE EAST AND AFRICA GAMING MARKET, BY ANDROID, 2024-2032
(IN $ BILLION)
FIGURE 15: MIDDLE EAST AND AFRICA GAMING MARKET, BY IOS, 2024-2032 (IN $
BILLION)
FIGURE 16: MIDDLE EAST AND AFRICA GAMING MARKET, BY BROWSER GAMING,
2024-2032 (IN $ BILLION)
FIGURE 17: MIDDLE EAST AND AFRICA GAMING MARKET, BY GENRE, 2023 &
2032 (IN %)
FIGURE 18: MIDDLE EAST AND AFRICA GAMING MARKET, BY ACTION/ADVENTURE
GAMES, 2024-2032 (IN $ BILLION)
FIGURE 19: MIDDLE EAST AND AFRICA GAMING MARKET, BY ARCADE GAMES,
2024-2032 (IN $ BILLION)
FIGURE 20: MIDDLE EAST AND AFRICA GAMING MARKET, BY STRATEGY & BRAIN
GAMES, 2024-2032 (IN $ BILLION)
FIGURE 21: MIDDLE EAST AND AFRICA GAMING MARKET, BY CASINO GAMES,
2024-2032 (IN $ BILLION)
FIGURE 22: MIDDLE EAST AND AFRICA GAMING MARKET, BY CASUAL GAMES,
2024-2032 (IN $ BILLION)
FIGURE 23: MIDDLE EAST AND AFRICA GAMING MARKET, BY SPORT GAMES,
2024-2032 (IN $ BILLION)
FIGURE 24: MIDDLE EAST AND AFRICA GAMING MARKET, BY OTHER GENRES,
2024-2032 (IN $ BILLION)
FIGURE 25: UNITED ARAB EMIRATES GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 26: TURKEY GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 27: SAUDI ARABIA GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 28: SOUTH AFRICA GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 29: REST OF MIDDLE EAST & AFRICA GAMING MARKET 2024-2032 (IN $
BILLION)