Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032
Triton’s research report predicts that the gaming market in North America will achieve revenue at 11.81% CAGR in the forecast years 2024-2032.
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The
countries analyzed in the studied region include:
• United
States
• Canada
Various key factors drive the growth of the North America
gaming market. An increasing number of smartphone users, a rising trend towards
online gaming, digital production projects, continuous advancements in hardware
and software, and the presence of gaming companies are contributing to a surge
in the region’s gaming market. Innovations such as VR and AR, mobile gaming,
and cloud gaming have indirectly led to the industry’s expansion.
As a key player in the gaming market, the
United States hosts major firms like Activision Blizzard, Electronic Arts, and
Take-Two Interactive. With mobile gaming leading the market, influenced by
smartphone usage, it generates over half of the gaming industry’s revenue.
Additionally, console sales increased rapidly as people sought entertainment at
home. With Esports gaining popularity, the US gaming market is bound to
progress.
The gaming market holds a prominent position
within Canada’s entertainment sector. For instance, Ubisoft Montreal, a
Canadian game company, has incorporated historical and cultural visuals to
immerse users in virtual worlds. The government also supported this by offering
tax breaks and incentives to enhance leading game development studios such as
Ubisoft Montreal and Bioware. These factors will positively influence the
studied market.
The
video games played on a personal computer are referred to as PC gaming. Gamers
use desktop or laptop computers with premium monitors, strong graphics cards,
and other gaming-specific hardware components to play PC games. Online shopping
and download options are available for PC games, which can provide a more
flexible and personalized gaming experience compared to consoles or mobile
devices. The market segments for gaming are
determined based on device type, genre, component, and type. The device type segment
is categorized into PC gaming, mobile gaming, browser gaming, and console
gaming.
The
leading market players in the gaming
market are Sega, Nintendo Co Ltd, Activision Blizzard, Ubisoft Entertainment SA, Microsoft
Corporation, Square Enix Holdings Co Ltd, Electronic Arts Inc, Bethesda
Softworks Llc, Sony Corporation, and Zynga.
Sega is a video game and entertainment content service
provider. Products like pachinko machines, digital games, animation and toys,
and amusement arcade devices are developed and marketed by the company. It creates
games that are compatible with a variety of devices, including mobile phones,
consoles, amusement machines, and personal computers (PCs). The company’s
operations are spread over Asia-Pacific, Europe, and North America.
KEY
DELIVERABLES OF THE REPORT:
â—Ź
Market CAGR during the forecasting years 2024-2032
â—Ź
Detailed data highlighting key insights, industry components, and
market strategies
â—Ź
Comprehensive information and estimation of the gaming
market revenue
growth in North America and its influence on the parent market
â—Ź
In-depth study of forthcoming trends in consumer behavioral
patterns
â—Ź
A meticulous analysis of the competitive landscape and Porter’s
Five Forces
â—Ź
A wide-ranging study of factors that will challenge the North
America gaming market’s growth during the upcoming years
Want to get specific insights? Our team of
analysts can customize this report based on your preferences. Connect with us here.
1. NORTH
AMERICA GAMING MARKET- SUMMARY
2. INDUSTRY
OUTLOOK
2.1. PARENT
MARKET ANALYSIS- MEDIA & ENTERTAINMENT
2.2. IMPACT
ANALYSIS ON THE GAMING MARKET
2.2.1. COVID-19
IMPACT ON THE GAMING MARKET
2.2.2. UKRAINE-RUSSIA
WAR IMPACT ON THE GAMING MARKET
2.3. PORTER’S
FIVE FORCES ANALYSIS
2.3.1. THREAT
OF NEW ENTRANTS
2.3.2. THREAT
OF SUBSTITUTES
2.3.3. BARGAINING
POWER OF BUYERS
2.3.4. BARGAINING
POWER OF SUPPLIERS
2.3.5. THREAT
OF COMPETITIVE RIVALRY
2.4. MARKET
MATURITY ANALYSIS
2.5. INDUSTRY
COMPONENTS
2.5.1. COMPONENT
SUPPLIERS
2.5.2. RESEARCH
& DEVELOPMENT
2.5.3. HARDWARE
MANUFACTURING DEVELOPMENT & PUBLISHING
2.5.4. DISTRIBUTORS
2.6. REGULATORY
FRAMEWORK
2.7. KEY
BUYING IMPACT ANALYSIS
2.7.1. GAME RATINGS
2.7.2. PRICE
2.7.3. EXCLUSIVITY
2.7.4. ONLINE
SERVICE
2.7.5. DEVICE
TYPE & COMPATIBILITY
2.7.5.1. PERFORMANCE
2.7.5.2. BACKWARD
COMPATIBILITY
2.7.5.3. PERIPHERALS
2.7.5.4. STORAGE
2.7.5.5. MEDIA
SUPPORT
2.8. KEY
MARKET STRATEGIES
2.8.1. COLLABORATIONS
2.8.2. PRODUCT
LAUNCHES
2.8.3. ACQUISITIONS
2.8.4. EXPANSIONS
2.9. MARKET
DRIVERS
2.9.1. RISE
OF NEXT-GENERATION GAMING CONSOLES
2.9.2. INCREASING
INTERNET ACCESS
2.9.3. RAPID
INCREASE IN SMARTPHONE USERS
2.9.4. EXTENSIVE
AND DEVOTED AUDIENCE FOR DIGITAL GAMES
2.9.5. CONVENIENT
ACCESSIBILITY TO FREE GAMES
2.10. MARKET
CHALLENGES
2.10.1. ELEVATED
EXPENSES IN GAME DEVELOPMENT
2.10.2. PIRACY
CHALLENGES ASSOCIATED WITH DIGITAL GAMES
2.10.3. RISING
INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE
2.10.4. CHALLENGES
IN THE LOCALIZATION OF GAMES
2.10.5. HARDWARE
COMPATIBILITY ISSUES
2.11. MARKET
OPPORTUNITIES
2.11.1. ENHANCED
PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY
2.11.2. UNRESTRICTED
GAMING ACCESS WITH CLOUD GAMING
2.11.3. IMMERSIVE
EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR
2.11.4. ENHANCED
GAMING EXPERIENCE WITH EDGE COMPUTING
2.12. ANALYST
PERSPECTIVE
3. NORTH
AMERICA GAMING MARKET – BY TYPE
3.1. ONLINE
3.2. OFFLINE
4. NORTH
AMERICA GAMING MARKET – BY COMPONENT
4.1. SOFTWARE
4.2. HARDWARE
5. NORTH
AMERICA GAMING MARKET – BY DEVICE TYPE
5.1. CONSOLE
GAMING
5.2. PC
GAMING
5.3. MOBILE
GAMING
5.3.1. ANDROID
5.3.2. IOS
5.4. BROWSER
GAMING
6. NORTH
AMERICA GAMING MARKET – BY GENRE
6.1. ACTION/ADVENTURE
GAMES
6.2. ARCADE
GAMES
6.3. STRATEGY
& BRAIN GAMES
6.4. CASINO
GAMES
6.5. CASUAL
GAMES
6.6. SPORT
GAMES
6.7. OTHER
GENRES
7. NORTH
AMERICA GAMING MARKET – BY COUNTRY OUTLOOK
7.1. NORTH
AMERICA
7.1.1. COUNTRY
ANALYSIS
7.1.1.1. UNITED
STATES
7.1.1.1.1. UNITED
STATES GAMING MARKET FORECAST & PROSPECTS
7.1.1.2. CANADA
7.1.1.2.1. CANADA
GAMING MARKET FORECAST & PROSPECTS
8. COMPETITIVE
LANDSCAPE
8.1. ACTIVISION
BLIZZARD
8.1.1. OVERVIEW
8.1.2. PRODUCT
PORTFOLIO
8.1.3. KEY
STRENGTHS
8.1.4. KEY
CHALLENGES
8.2. MICROSOFT
CORPORATION
8.2.1. OVERVIEW
8.2.2. PRODUCT
PORTFOLIO
8.2.3. KEY
STRENGTHS
8.2.4. KEY
CHALLENGES
8.3. BETHESDA
SOFTWORKS LLC
8.3.1. OVERVIEW
8.3.2. PRODUCT
PORTFOLIO
8.3.3. KEY
STRENGTHS
8.3.4. KEY
CHALLENGES
8.4. ELECTRONIC
ARTS INC
8.4.1. OVERVIEW
8.4.2. PRODUCT
PORTFOLIO
8.4.3. KEY
STRENGTHS
8.4.4. KEY
CHALLENGES
8.5. SONY
CORPORATION
8.5.1. OVERVIEW
8.5.2. PRODUCT
PORTFOLIO
8.5.3. KEY
STRENGTHS
8.5.4. KEY
CHALLENGES
8.6. UBISOFT
ENTERTAINMENT SA
8.6.1. OVERVIEW
8.6.2. PRODUCT
PORTFOLIO
8.6.3. KEY
STRENGTHS
8.6.4. KEY
CHALLENGES
8.7. SQUARE
ENIX HOLDINGS CO LTD
8.7.1. OVERVIEW
8.7.2. PRODUCT
PORTFOLIO
8.7.3. KEY
STRENGTHS
8.7.4. KEY
CHALLENGES
8.8. NINTENDO
CO LTD
8.8.1. OVERVIEW
8.8.2. PRODUCT
PORTFOLIO
8.8.3. KEY
STRENGTHS
8.8.4. KEY
CHALLENGES
8.9. SEGA
8.9.1. OVERVIEW
8.9.2. PRODUCT
PORTFOLIO
8.9.3. KEY
STRENGTHS
8.9.4. KEY
CHALLENGES
8.10. ZYNGA
8.10.1. OVERVIEW
8.10.2. PRODUCT
PORTFOLIO
8.10.3. KEY
STRENGTHS
8.10.4. KEY
CHALLENGES
9. RESEARCH
METHODOLOGY & SCOPE
9.1. RESEARCH
SCOPE & DELIVERABLES
9.2. SOURCES
OF DATA
9.3. RESEARCH
METHODOLOGY
TABLE 1: NORTH AMERICA
GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
TABLE 2: REGULATORY
FRAMEWORK
TABLE 3: LIST OF
COLLABORATIONS
TABLE 4: LIST OF
PRODUCT LAUNCHES
TABLE 5: LIST OF
ACQUISITIONS
TABLE 6: LIST OF
EXPANSIONS
TABLE 7: NINTH
GENERATION GAMING CONSOLES
TABLE 8: NORTH AMERICA
GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)
TABLE 9: NORTH AMERICA
GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)
TABLE 10: NORTH AMERICA
GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)
TABLE 11: NORTH AMERICA
GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)
TABLE 12: NORTH AMERICA
GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)
TABLE 13: NORTH AMERICA
GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
FIGURE 1: MARKET MATURITY ANALYSIS
FIGURE 2: INDUSTRY COMPONENTS
FIGURE 3: KEY BUYING IMPACT ANALYSIS
FIGURE 4: NORTH AMERICA GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)
FIGURE 5: NORTH AMERICA GAMING MARKET, BY ONLINE, 2024-2032 (IN $
BILLION)
FIGURE 6: NORTH AMERICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN $
BILLION)
FIGURE 7: NORTH AMERICA GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN
%)
FIGURE 8: NORTH AMERICA GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $
BILLION)
FIGURE 9: NORTH AMERICA GAMING MARKET, BY HARDWARE, 2024-2032 (IN $
BILLION)
FIGURE 10: NORTH AMERICA GAMING MARKET, BY DEVICE TYPE, 2023 & 2032
(IN %)
FIGURE 11: NORTH AMERICA GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN
$ BILLION)
FIGURE 12: NORTH AMERICA GAMING MARKET, BY PC GAMING, 2024-2032 (IN $
BILLION)
FIGURE 13: NORTH AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $
BILLION)
FIGURE 14: NORTH AMERICA GAMING MARKET, BY ANDROID, 2024-2032 (IN $
BILLION)
FIGURE 15: NORTH AMERICA GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)
FIGURE 16: NORTH AMERICA GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN
$ BILLION)
FIGURE 17: NORTH AMERICA GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)
FIGURE 18: NORTH AMERICA GAMING MARKET, BY ACTION/ADVENTURE GAMES,
2024-2032 (IN $ BILLION)
FIGURE 19: NORTH AMERICA GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $
BILLION)
FIGURE 20: NORTH AMERICA GAMING MARKET, BY STRATEGY & BRAIN GAMES,
2024-2032 (IN $ BILLION)
FIGURE 21: NORTH AMERICA GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $
BILLION)
FIGURE 22: NORTH AMERICA GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $
BILLION)
FIGURE 23: NORTH AMERICA GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $
BILLION)
FIGURE 24: NORTH AMERICA GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $
BILLION)
FIGURE 25: UNITED STATES GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 26: CANADA GAMING MARKET 2024-2032 (IN $ BILLION)