NORTH AMERICA GAMING MARKET 2024-2032

ICT | Media Software & Services

NORTH AMERICA GAMING MARKET 2024-2032

Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032

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Triton’s research report predicts that the gaming market in North America will achieve revenue at 11.81% CAGR in the forecast years 2024-2032.


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The countries analyzed in the studied region include:

•        United States

•        Canada

Various key factors drive the growth of the North America gaming market. An increasing number of smartphone users, a rising trend towards online gaming, digital production projects, continuous advancements in hardware and software, and the presence of gaming companies are contributing to a surge in the region’s gaming market. Innovations such as VR and AR, mobile gaming, and cloud gaming have indirectly led to the industry’s expansion. 

As a key player in the gaming market, the United States hosts major firms like Activision Blizzard, Electronic Arts, and Take-Two Interactive. With mobile gaming leading the market, influenced by smartphone usage, it generates over half of the gaming industry’s revenue. Additionally, console sales increased rapidly as people sought entertainment at home. With Esports gaining popularity, the US gaming market is bound to progress.

The gaming market holds a prominent position within Canada’s entertainment sector. For instance, Ubisoft Montreal, a Canadian game company, has incorporated historical and cultural visuals to immerse users in virtual worlds. The government also supported this by offering tax breaks and incentives to enhance leading game development studios such as Ubisoft Montreal and Bioware. These factors will positively influence the studied market. 

The video games played on a personal computer are referred to as PC gaming. Gamers use desktop or laptop computers with premium monitors, strong graphics cards, and other gaming-specific hardware components to play PC games. Online shopping and download options are available for PC games, which can provide a more flexible and personalized gaming experience compared to consoles or mobile devices. The market segments for gaming are determined based on device type, genre, component, and type. The device type segment is categorized into PC gaming, mobile gaming, browser gaming, and console gaming.

The leading market players in the gaming market are Sega, Nintendo Co Ltd,  Activision Blizzard, Ubisoft Entertainment SA, Microsoft Corporation, Square Enix Holdings Co Ltd, Electronic Arts Inc, Bethesda Softworks Llc, Sony Corporation, and Zynga.

Sega is a video game and entertainment content service provider. Products like pachinko machines, digital games, animation and toys, and amusement arcade devices are developed and marketed by the company. It creates games that are compatible with a variety of devices, including mobile phones, consoles, amusement machines, and personal computers (PCs). The company’s operations are spread over Asia-Pacific, Europe, and North America. 

 

KEY DELIVERABLES OF THE REPORT:

â—Ź      Market CAGR during the forecasting years 2024-2032

â—Ź      Detailed data highlighting key insights, industry components, and market strategies

â—Ź      Comprehensive information and estimation of the gaming market revenue growth in North America and its influence on the parent market

â—Ź      In-depth study of forthcoming trends in consumer behavioral patterns

â—Ź      A meticulous analysis of the competitive landscape and Porter’s Five Forces

â—Ź      A wide-ranging study of factors that will challenge the North America gaming market’s growth during the upcoming years

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Table of Content

1. NORTH AMERICA GAMING MARKET- SUMMARY

2. INDUSTRY OUTLOOK

2.1. PARENT MARKET ANALYSIS- MEDIA & ENTERTAINMENT

2.2. IMPACT ANALYSIS ON THE GAMING MARKET

2.2.1. COVID-19 IMPACT ON THE GAMING MARKET

2.2.2. UKRAINE-RUSSIA WAR IMPACT ON THE GAMING MARKET

2.3. PORTER’S FIVE FORCES ANALYSIS

2.3.1. THREAT OF NEW ENTRANTS

2.3.2. THREAT OF SUBSTITUTES

2.3.3. BARGAINING POWER OF BUYERS

2.3.4. BARGAINING POWER OF SUPPLIERS

2.3.5. THREAT OF COMPETITIVE RIVALRY

2.4. MARKET MATURITY ANALYSIS

2.5. INDUSTRY COMPONENTS

2.5.1. COMPONENT SUPPLIERS

2.5.2. RESEARCH & DEVELOPMENT

2.5.3. HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING

2.5.4. DISTRIBUTORS

2.6. REGULATORY FRAMEWORK

2.7. KEY BUYING IMPACT ANALYSIS

2.7.1. GAME RATINGS

2.7.2. PRICE

2.7.3. EXCLUSIVITY

2.7.4. ONLINE SERVICE

2.7.5. DEVICE TYPE & COMPATIBILITY

2.7.5.1. PERFORMANCE

2.7.5.2. BACKWARD COMPATIBILITY

2.7.5.3. PERIPHERALS

2.7.5.4. STORAGE

2.7.5.5. MEDIA SUPPORT

2.8. KEY MARKET STRATEGIES

2.8.1. COLLABORATIONS

2.8.2. PRODUCT LAUNCHES

2.8.3. ACQUISITIONS

2.8.4. EXPANSIONS

2.9. MARKET DRIVERS

2.9.1. RISE OF NEXT-GENERATION GAMING CONSOLES

2.9.2. INCREASING INTERNET ACCESS

2.9.3. RAPID INCREASE IN SMARTPHONE USERS

2.9.4. EXTENSIVE AND DEVOTED AUDIENCE FOR DIGITAL GAMES

2.9.5. CONVENIENT ACCESSIBILITY TO FREE GAMES

2.10. MARKET CHALLENGES

2.10.1. ELEVATED EXPENSES IN GAME DEVELOPMENT

2.10.2. PIRACY CHALLENGES ASSOCIATED WITH DIGITAL GAMES

2.10.3. RISING INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE

2.10.4. CHALLENGES IN THE LOCALIZATION OF GAMES

2.10.5. HARDWARE COMPATIBILITY ISSUES

2.11. MARKET OPPORTUNITIES

2.11.1. ENHANCED PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY

2.11.2. UNRESTRICTED GAMING ACCESS WITH CLOUD GAMING

2.11.3. IMMERSIVE EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR

2.11.4. ENHANCED GAMING EXPERIENCE WITH EDGE COMPUTING

2.12. ANALYST PERSPECTIVE

3. NORTH AMERICA GAMING MARKET – BY TYPE

3.1. ONLINE

3.2. OFFLINE

4. NORTH AMERICA GAMING MARKET – BY COMPONENT

4.1. SOFTWARE

4.2. HARDWARE

5. NORTH AMERICA GAMING MARKET – BY DEVICE TYPE

5.1. CONSOLE GAMING

5.2. PC GAMING

5.3. MOBILE GAMING

5.3.1. ANDROID

5.3.2. IOS

5.4. BROWSER GAMING

6. NORTH AMERICA GAMING MARKET – BY GENRE

6.1. ACTION/ADVENTURE GAMES

6.2. ARCADE GAMES

6.3. STRATEGY & BRAIN GAMES

6.4. CASINO GAMES

6.5. CASUAL GAMES

6.6. SPORT GAMES

6.7. OTHER GENRES

7. NORTH AMERICA GAMING MARKET – BY COUNTRY OUTLOOK

7.1. NORTH AMERICA

7.1.1. COUNTRY ANALYSIS

7.1.1.1. UNITED STATES

7.1.1.1.1. UNITED STATES GAMING MARKET FORECAST & PROSPECTS

7.1.1.2. CANADA

7.1.1.2.1. CANADA GAMING MARKET FORECAST & PROSPECTS

8. COMPETITIVE LANDSCAPE

8.1. ACTIVISION BLIZZARD

8.1.1. OVERVIEW

8.1.2. PRODUCT PORTFOLIO

8.1.3. KEY STRENGTHS

8.1.4. KEY CHALLENGES

8.2. MICROSOFT CORPORATION

8.2.1. OVERVIEW

8.2.2. PRODUCT PORTFOLIO

8.2.3. KEY STRENGTHS

8.2.4. KEY CHALLENGES

8.3. BETHESDA SOFTWORKS LLC

8.3.1. OVERVIEW

8.3.2. PRODUCT PORTFOLIO

8.3.3. KEY STRENGTHS

8.3.4. KEY CHALLENGES

8.4. ELECTRONIC ARTS INC

8.4.1. OVERVIEW

8.4.2. PRODUCT PORTFOLIO

8.4.3. KEY STRENGTHS

8.4.4. KEY CHALLENGES

8.5. SONY CORPORATION

8.5.1. OVERVIEW

8.5.2. PRODUCT PORTFOLIO

8.5.3. KEY STRENGTHS

8.5.4. KEY CHALLENGES

8.6. UBISOFT ENTERTAINMENT SA

8.6.1. OVERVIEW

8.6.2. PRODUCT PORTFOLIO

8.6.3. KEY STRENGTHS

8.6.4. KEY CHALLENGES

8.7. SQUARE ENIX HOLDINGS CO LTD

8.7.1. OVERVIEW

8.7.2. PRODUCT PORTFOLIO

8.7.3. KEY STRENGTHS

8.7.4. KEY CHALLENGES

8.8. NINTENDO CO LTD

8.8.1. OVERVIEW

8.8.2. PRODUCT PORTFOLIO

8.8.3. KEY STRENGTHS

8.8.4. KEY CHALLENGES

8.9. SEGA

8.9.1. OVERVIEW

8.9.2. PRODUCT PORTFOLIO

8.9.3. KEY STRENGTHS

8.9.4. KEY CHALLENGES

8.10. ZYNGA

8.10.1. OVERVIEW

8.10.2. PRODUCT PORTFOLIO

8.10.3. KEY STRENGTHS

8.10.4. KEY CHALLENGES

9. RESEARCH METHODOLOGY & SCOPE

9.1. RESEARCH SCOPE & DELIVERABLES

9.2. SOURCES OF DATA

9.3. RESEARCH METHODOLOGY

List of Tables

TABLE 1: NORTH AMERICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: LIST OF COLLABORATIONS

TABLE 4: LIST OF PRODUCT LAUNCHES

TABLE 5: LIST OF ACQUISITIONS

TABLE 6: LIST OF EXPANSIONS

TABLE 7: NINTH GENERATION GAMING CONSOLES

TABLE 8: NORTH AMERICA GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)

TABLE 9: NORTH AMERICA GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)

TABLE 10: NORTH AMERICA GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)

TABLE 11: NORTH AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

TABLE 12: NORTH AMERICA GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)

TABLE 13: NORTH AMERICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

List of Figures

FIGURE 1: MARKET MATURITY ANALYSIS

FIGURE 2: INDUSTRY COMPONENTS

FIGURE 3: KEY BUYING IMPACT ANALYSIS

FIGURE 4: NORTH AMERICA GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)

FIGURE 5: NORTH AMERICA GAMING MARKET, BY ONLINE, 2024-2032 (IN $ BILLION)

FIGURE 6: NORTH AMERICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN $ BILLION)

FIGURE 7: NORTH AMERICA GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN %)

FIGURE 8: NORTH AMERICA GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $ BILLION)

FIGURE 9: NORTH AMERICA GAMING MARKET, BY HARDWARE, 2024-2032 (IN $ BILLION)

FIGURE 10: NORTH AMERICA GAMING MARKET, BY DEVICE TYPE, 2023 & 2032 (IN %)

FIGURE 11: NORTH AMERICA GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 12: NORTH AMERICA GAMING MARKET, BY PC GAMING, 2024-2032 (IN $ BILLION)

FIGURE 13: NORTH AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 14: NORTH AMERICA GAMING MARKET, BY ANDROID, 2024-2032 (IN $ BILLION)

FIGURE 15: NORTH AMERICA GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)

FIGURE 16: NORTH AMERICA GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN $ BILLION)

FIGURE 17: NORTH AMERICA GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)

FIGURE 18: NORTH AMERICA GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 19: NORTH AMERICA GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 20: NORTH AMERICA GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2024-2032 (IN $ BILLION)

FIGURE 21: NORTH AMERICA GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $ BILLION)

FIGURE 22: NORTH AMERICA GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $ BILLION)

FIGURE 23: NORTH AMERICA GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $ BILLION)

FIGURE 24: NORTH AMERICA GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $ BILLION)

FIGURE 25: UNITED STATES GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 26: CANADA GAMING MARKET 2024-2032 (IN $ BILLION)

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